

Halo 3 represents Halo at its absolute peak in terms of quality – the gunplay, the enemies, the vehicles and the multiplayer. It somehow feels that every level is knitted together and part of some giant open-world galaxy, despite being technically isolated experiences. Whilst not as groundbreaking as Halo CE, and it doesn’t quite have the high points of Silent Cartographer, it’s the most consistently strong experience of the franchise. Halo 3 campaign: Another single player belter is Halo 3. The Silent Cartographer’s island is possibly the best every FPS level ever made. It expertly straddles the line between a tight, polished experience whilst providing a sense of vast scale and mystery to the Halo universe. And that’s not a disparaging comment about the later entries – Halo CE is just that good. Halo CE campaign: It’s crazy to me that the very first Halo’s campaign is still arguably the best one. Interestingly at times I actually forget which version I’m on, which pays testament to the original art design of these games, and how fluid gameplay really is all that matters when it comes down to it. A nice touch is also being able to toggle the graphics from original to remastered with the click of a button. The cut scenes in Halo 2 are worth watching alone. It’s the best piece of work 343 has ever done. Halo 2 in particular now looks the pick of the entire bunch in its new coat of paint, with environments, character models, textures and lighting all completely remade and look superb. Remastered treatment: Every game in the collection is now capable of running at 120FPS in 4k, which is impressive enough, but it’s Halo CE and Halo 2 that fare the best in the group – both have had complete graphical overhauls, which really bring them into the modern era. So is Halo:The Master Chief Collection worth playing today? Let’s find out… The Good But 343 refused to let it die, and over the years have persisted with updates and improvements, adding content and fixing bugs, with the aim of turning the MCC into what it was always supposed to be, a celebration of one of gaming’s most iconic franchises.
#Halo games for to play software
Initially, the MCC represented the first misstep in what would become synonymous with Xbox’s flagship franchise an initially promising but ultimately disappointing piece of software – riddled with bugs, and – most notoriously – multiplayer matchmaking problems, meaning the MCC was off to a rocky start. Reach and ODST would follow a few years later. It boasted a compilation of the Master Chief’s greatest adventures, including classic like Halo CE, Halo 2 and Halo 3, as well as 343’s initial attempt at the franchise, Halo 4. The Master Chief Collection released in 2014 with the aim of becoming a major cornerstone of the Xbox One’s software lineup.
